Flash Builder makes it easy to generate getters and setters from a variable definition. Just select the variable, right-click and choose Source > Generate getters/setters.
The generated code is simple; the getter returns the value and the setter sets the value:
private var _myData:String;
public function get myData():String {
return _myData;
}
public function set myData(value:String):void {
_myData = value;
}
Oftentimes in Flex, however, changing a variable is a trigger that causes other code to run or update. But why would you want this extra processing to occur if the value that is being assigned hasn’t changed?
Instead, add a quick comparison:
public function set myData(value:String):void {
if(_myData != value) {
_myData = value;
}
}
Note that you would use ObjectUtil.compare rather than equality to compare complex Objects:
public function set myObjectData(value:Object):void {
if(ObjectUtil.compare(_myObjectData,value) != 0 ) {
_myObjectData = value;
}
}
Obviously, depending on the complexity and size of the objects, and the amount of work to be done after an update, comparing Objects may not make sense in all circumstances. That’s a judgement call you can make based on your particular code.

